emynhen said: So, I find myself admiring the backgrounds of FInal Fantasy Tactics and a lot of sprites from Final Fantasy XII, and I must ask: What tools do you use to extract this kind of things from the roms? I figured, If anyone knows, it's you... I'm not sure if you have already replied this, but thanks in advance!
I only use a few tools for specific things such as YY-CHR and GLintercept, but I’ll explain those at the end. For ripping, the tools are usually built into the emulator in the form of Viewers. Included below are a few examples of such windows from some of the emulators I use.
All the Viewers work differently but serve the same purpose, showing off in-game assets as they’re seen in the ROM. It takes some time to learn how to use each one properly, such as knowing what banks to search for graphics, or what palette to use for what asset, but once you get the hang of it, it becomes fairly simple to breeze through game assets.
Some games (and whole systems) for newer generations like Nintendo DS and PlayStation Portable are a bit tricky and require additional tools. GLintercept is something of a hack that creates images for each frame by, as the name suggests, intercepting the OpenGL driver. Games that were previously unrippable, such as a variety of Brownie Brown games on Nintendo DS can now be accessed thanks to this tool. Likewise, for emulators that lack built-in tools such as PPSSPP, GLintercept is the only method to get graphics.A sample image from GLintercept.
I don’t have experience with certain consoles such as PlayStation 2 and SEGA Genesis, however, I know they’re both rippable by similar means to the ones I’ve already mentioned, with Genesis using built-in tools and PlayStation 2 using GLintercept.